It is overcast. Weeds push through paving cracks outside. A dog barks somewhere in the distance but nobody seems to be around.
Inside the shadowy, rubble-filled interior, it becomes clear people are hiding here. People who would kill him.
"This is the only game I've ever seen that actually confuses my brain into thinking it's real," reads the top comment below the YouTube video of gameplay from Unrecord, an upcoming title by French indie game studio Drama.
The video chalked up millions of views in just a few weeks and caused a sensation in the games industry. Some commentators on social media questioned if it really was a game and, if so, whether it was actually a little too real - too raw - an experience.
Drama declined an interview with the BBC, saying: "We are currently busy with investors and publishers."
But graphics in many different games have been getting noticeably more sophisticated, arguably approaching what's known as "photorealism" - indistinguishable from photos or videos of the real world.
The Unrecord demo looks so lifelike partly thanks to some clever techniques, says Piers Harding-Rolls, head of games research at Ampere Analytics.
Mr Harding-Rolls points to the shaky camera, which imitates actual crime scene footage. The dull lighting, grittiness and urban bustle audible in the background all help, too.
But could it make some people uncomfortable?
"That setting for it is quite reminiscent of some of the more horrendous footage you get out of real life," notes Mr Harding-Rolls.
In a statement posted on Twitter, Drama said the game is not inspired by specific real-life events.